History 101

Since this game is so detailed, we have combined the numerous documents we had before and created this one document that gives a fairly concise explanation of the history of Randland that brought the world to the point it is at in this game. The first section includes the lands/groups that are most active in the game, the second includes the other lands that have been changed over the years. If a land is not mentioned, it can be assumed that everything in it has pretty much remained unchanged there. If someone has an idea for an unmentioned nation and you want to use it to further your own storyline, contact a mod. We're more than willing to let you do so. 

Please be sure to read at least Section I...this contains information you will need to participate in the game.

Section I (lands/groups that have taken on a big part in the game):

Black Tower/Asha'man White Tower/Aes Sedai Seanchan New Manetheren
Shara Madlands/Jenn Sedai Malkier Whitecloaks
Darkfriends Andor    

Section II (the others):

Aiel Waste/Aiel Altara Amadicia Arad Doman
Cairhien Illian The Blight Ogier

Section I

Black Tower/Asha'man – Although the Black Tower was almost completely destroyed shortly before Tarmon Gai'don, somehow it managed to survive and grow stronger through the years. Because history books are changed over the years and sometimes fail to reflect the truth, few people know of the events that almost destroyed the Asha'man, including the fact that, shortly before Tarmon Gai'don, almost all Asha'man were bonded as Warders in an attempt by the White Tower to gain control over them. The cleansing of saidin did not deter the Aes Sedai from their course and they nearly decimated the Black Tower, leaving virtually no men to continue the tradition of training men who could channel. However, thanks to Logain Ablar, the one man who refused to bend to Aes Sedai will, the Black Tower did survive and after many years passed the Asha'man began to thrive.

As centuries swept by, the Asha'man have remained true to the purpose the Dragon Reborn gave them - to be the shield of the weak, the guardians of the oppressed...to be the defenders the world so desperately needed. The Black Tower, unlike its counterpart, accepts both male and female students. The Black Tower turns away none who flock to its banners and holds none against their will. Due to this, its membership swelled over the years while the White Tower's numbers dwindled.

The Asha'man have earned a reputation as 'Peacekeepers'. They serve as negotiators, guardsmen, healers, and soldiers. Unlike the Aes Sedai, they have taken an active part in the world and have made it clear they have no interest in ruling the rulers as the Aes Sedai once did. Theses practices have earned them the respect and admiration of the world, even when it becomes necessary for them to insert themselves into conflicts to protect the innocent. But like any other large organization, there are those within it who are corrupt. Thankfully the Black Tower does a good job of handling such problems internally, however.

The Black Tower is ruled by a council of nine with the ninth member being the M'Hael. Although it is the M’Hael who handles the day-to-day operations of the Tower, no major decisions are final until a majority of the council agrees. Major changes to tower policy require the assent of seven of the nine members. When a council seat becomes vacant, nominations are made by the Asha’man on the Tower grounds. These names are presented to the remaining council members who vote on the issue until a majority agrees. Council members are members until they die or resign. It is not unheard of however, to hear of the council forcing a member out of the seat and into resignation for various reasons.

Built on the side of Dragonmount, the Black Tower is a tall black spire that almost reaches to the top of the mountain itself. Within its walls are apartments for dignitaries, ambassadors, council members, various Asha’man, and the M’Hael. Aside from the living quarters, there are several great halls where meetings and formal events are held as well as several schools and libraries. While the Black Tower’s schools exist primarily to teach channelers how to use the One Power, the city below has traditional schools for children of the Asha’man and tower staff.

At the foot of the Black Tower lays the training grounds and the Asha’man village where some Asha’man, by their own preference, prefer to live alone or with their families rather than take up residence in the tower itself. Thick rock walls cut from Dragonmount surround the small village and training grounds.

Below the Black Tower village is a bigger city, Amanhar (Old Tongue for “Dragon Hand”), separated into two sections by a great paved road leading up to the Black Tower gates. Gas lamps are used to light the streets at night and fine tile-roofed brick houses line the streets.

Determined to keep up with Cairhien, the Black Tower and its surrounding areas use as many of the newer technologies as possible. Lifts operated with gears, levers and springs help those living within the tower travel its numerous levels easier and faster. However, the use of electricity has not been thoroughly implemented as lightning weaves often disrupt or destroy all of the sensitive electrical systems. Thus, gas and old oil lamps line the streets and halls of the tower instead of Cairhien light bulbs.

The Cairhien railroad station is located in the southeast outskirts of the city, where steam-powered trains from Cairhien come by twice a week en route to the Black Tower and the northern kingdoms.


White Tower/Aes Sedai – The Aes Sedai's history is an interesting one, one from which others have learned valuable lessons. In the Third Age, the White Tower was the most powerful organization in the world and Aes Sedai inspired both awe and fear. Even when the Tower split, this continued. Aes Sedai superiority was common knowledge, knowledge the Aes Sedai themselves pointedly spread, and the people of the Westlands were forced to keep their noses out of Aes Sedai business, regardless of their own personal feelings. 

Once the Seanchan reached the Westlands, though, and the touch of the Dark One was upon the world, things began to change. The Tower split resolved itself when Egwene al'Vere single-handedly dealt with the Seanchan, making a deal with them that put her in the ultimate position of power over all channelers including, for a time, the Dragon Reborn. It was then that she was made Amyrlin over the united Tower.

After Tarmon Gai'don, Egwene became the most powerful and manipulative Amyrlin in history, one who was highly disliked by any who did not go out of their way to curry her favor. Some fled the Tower to escape what they saw as Egwene's tyranny, and eventually the Red Ajah was dissolved. Though there were some she called 'friend' and actually treated as such, she became known for her appalling treatment of the Two Rivers people she had known and supposedly once cared for. This earned her a reputation for being cold-hearted and malicious. Anyone who dared question her authority or show anything other than complete deference was punished so severely that the entire world, including its rulers, trembled in fear of her wrath. There were those, however, who refused to be bullied by the young Amyrlin and they began to plot behind her back. They worked together, hoping to remove her before she could learn of their plot and have them hung for treason. For they knew, if anyone made a failed attempt to remove her from power, that was precisely what would happen.

Eventually, many years after Tarmon Gai'don, Egwene was finally deposed. Unfortunately, by then, the world had had enough of Aes Sedai and their puppet strings. They had tired of being pushed around by Aes Sedai and, in particular, the Amyrlin. United in their effort, the world turned against them then, using Egwene's rule as the impetus to shut the Aes Sedai off from politics altogether. Aes Sedai advisors were sent away en masse, informed they were no longer welcome in the country in which they had commanded. The Westlands, as a whole, turned their backs on the White Tower and made a point of publicly accepting the Black Tower, which had just begun to make a visible comeback. This left the Aes Sedai in somewhat of a lurch...after setting themselves apart from the rest of the world for so long, without the world's obedience and fear they were little more than hermits with enormous egos.

Though people still fear them, the Aes Sedai have never regained their power. A recent alliance with the Black Tower was part of an effort to reclaim the glory they once enjoyed yet things have not turned out as they planned.

Because the old Tower was destroyed, the Aes Sedai have spent centuries in a palace they had built just outside of Tar Valon. In their effort to recapture their magical past, the Aes Sedai have constructed a new Tower and are building shining white walls around the structure. The new Tower is located on the northeast side of Dragonmount, facing what is now called Old Tar Valon. With time some say the new tower and surrounding city - which they have named Great Arvalon - will be even better than the famous Tar Valon of old. Their eagerness to recapture the past have caused critics to point out they should keep their past failures in mind…so as not to repeat them.

The old city of Tar Valon and the island where the White Tower was once located are now little more than slums. Though most of the architecture remains, the people of the once prominent city are practically starving. They fight each other and any outsiders who dare enter, not caring about the lives they take.


Seanchan –  Shortly after the Return began, the Empress and the rest of the royal family were slaughtered, causing a civil war to erupt in Seanchan. This war grew stronger when Rand al’Thor revealed the nation’s darkest secret...that sul’dam could channel. Focused on gaining control of the Westlands the new Empress, Tuon Athaem Kore Paendrag, did nothing about the problems back home. Several years after Tarmon Gai'don - and several years after the Seanchan had wasted more resources and time fighting to conquer everyone in the Westlands - Tuon finally decided to return home to restore order, leaving her army behind so they could conquer any who resisted.

Restoring order turned out to be a much more difficult task than she had assumed, for various members of the Blood were vying for power in her absence. They had also declared her unfit for the throne since she was a sul'dam and, therefore, able to channel. Her own people rebelled against her, and there were battles all over the continent, born from fear and hatred of channelers. It was something the Seanchan people were taught from the cradle, and not easily overcome. It took years to restore a semblance of order, and Tuon was forced to call many of her armies home.

Still, Tuon and her husband, Mat Cauthon, changed things for the better. While the rebellions were nearly impossible to control, Cauthon's military brilliance made it possible. The government changed as well...Tuon and Mat declared it would, henceforth, be a duarchy, ruled equally by an Emperor and Empress. The throne would still be inherited but no longer would the rule be as it was. Finally, tired of constantly having to squash rebellions, they welcomed help from the Black Tower to help keep the peace amongst the Seanchan people. For a while, it was successful. Yet it is there that history books and tales diverge. Only a scant few know the true history of what happened:

Eventually Logain Ablar, the M'Hael, retired from the Black Tower and moved to Ghealdan where he took over as King (note: Ghealdan did not become part of New Manetheren until after Logain's death). Shortly after Logain's retirement, a new general by the name of Borislav Reavus, was sent to Seanchan and was put in charge of the Asha'man forces there. He was controlling and hungry for power, interested in making a name for himself. He did his best to try to control Mat and Tuon, but it was to no avail. Mat informed the new M'Hael that he no longer wanted the Asha'man involved in Seanchan's affairs and to remove Reavus immediately. Reavus, however, had other plans.

A single day after the M'Hael gave Reavus orders to pull his men out, Reavus issued orders to his men to take aggressive action against "the ones who mean to destroy our peacekeeping efforts". Later that night, both Tuon and Mat were murdered and attempts were made on their children's lives. The children, who were by that time almost grown, fled and disappeared. One of the Blood - High Lady Vigdis - took part in the scheme, hoping it would secure her position as Empress so she could return things to the way they were. She and Reavus discussed the matter and he agreed to support her as long as she returned the favor.

So, the day following the murder of the royal couple, Vigdis reported that a portion of her personal army had taken it upon themselves to hunt the couple's murderers and exact vengeance. They started by burning some of the smaller villages down, killing almost all of the men, women, and children in order to find the murderers. They destroyed two villages, but when they reached the third village, the people were rescued by none other than General Reavus and his men. It was that day the Reavers were born.

Much to her chagrin, Vigdis never gained the throne. Instead, civil war erupted yet again and it was far worse than before. The new M'Hael stepped down shortly after the Seanchan rebellions started again, for reasons unknown to the world, and went into seclusion with his wife. Reavus was named M'Hael the same day. Cauthon's children were found, but Reavus gave orders to leave them be as long as they did not try to take control of Seanchan. Otherwise, they were to be executed. The man saw the Reavers as a way to gain fame for the Black Tower, a way to keep his name in the world far after his death. His plan worked all too well.

He served as M'Hael for ten years, and though he was still quite young by Asha'man standards he died of unknown causes in his sleep. Some suspected murder, but no investigation was launched. He had been a tough M'Hael, one that turned out to be a disappointment to everyone at the Tower for he seemed more interested in personal power than in doing his job. Still, after Reavus died, the Reavers ruled in Seanchan. The Reavers are his legacy...and though their history is coated in the blood of the innocent, they grew to be the most well-known and touted faction within the Black Tower since none know of their true origin. Nobles were too interested in their own quest for power to try to create any unity in Seanchan, which left the Reavers to try to keep peace as they saw fit. Some practically worshipped the Reavers for their efforts, including those in the Black Tower, but there was a silent group of others who felt the Reavers merely perpetuated the distrust between the nobles and the commoners.

Factions have been at each other’s throats for centuries as the true heirs to the Crystal Throne - the children of the legendary General Mat Cauthon and the last empress, Tuon Athaem Kore Paendrag - have been missing since Tuon and Mat were murdered. Kings and emperors rise and fall in the land of Seanchan but it is said that no true ruler will rise until the line of the empress is restored to power. All channelers of the once proud Seanchan Empire, though born free, flee to the west, as even after a millennium has passed, the fear and hatred bred into the Seanchan against channelers persist. And although the practice of the sul’dam and damane had since been outlawed, the Seanchan refuse to suffer their presence.

The world never learned of Reavus' deception, of how the Reavers began, but recently several documents have surfaced that detail the truth of what happened. They have been placed in the hands of Jorrek 'Cauthon' Abell (one of Mat and Tuon's descendants) and Dawyn Niall, a descendant of Pedron Niall and leader of the Whitecloaks. Jorrek has recently gone to Seanchan to restore peace to the land.


New Manetheren - New Manetheren covers the lands of the Mountains of Mist, the Two Rivers, Baerlon, and what used to be Ghealdan. During Tarmon Gai’don, General Matrim Cauthon raised the flag of Manetheren to encourage the long neglected people of Two Rivers to fight the Shadow. Somehow, tales are unclear, the Seanchan had gained possession of the flag but Mat returned it to the people of Two Rivers. Once the Manetheren flag was raised, the people of the Two Rivers refused to lower it.

Even after the Final Battle was done, the flag of Manetheren remained in the Two Rivers, and after some discussion about the abysmal state of affairs in Andor, Perrin Aybara - at the urging of his wife, Faile, and long time friend Mat Cauthon - agreed to help the people rebuild Manetheren and make it the great nation it had been centuries before. The Queen of Andor, however, had other plans. Andoran troops were sent through Baerlon to reclaim the land of the Two Rivers and, after driving the Andoran troops away several times, Perrin sent his own army into Baerlon and took the city as part of the newly named country of New Manetheren.

Many years later an effort was made by New Manetheren's leaders to acquire Ghealdan as well. The attempts were unsuccessful - the king at the time, Logain Ablar, was a strong one - but a close relationship between the two countries was developed and maintained. Several centuries later, once Logain had passed away, his offspring ensured an agreement was finally reached to join the two countries into one formidable force, one that could withstand attacks as well as any Borderland. As per the agreement, House Ablar became a very powerful noble house in New Manetheren, second only to House Aybara. Both houses took on the work of building New Manetheren further.

The Ogier, remembering the beauty of the first Manetheren have been its chief builders since it began and have worked for decades to help make New Manetheren what it is today. At the foot of the Mountains of Mist, on the northern side of the River Boern, is the City of Mist, the capital of New Manetheren and location of the Wolf Palace. The Wolf Palace, built by the Ogier, houses not only the ruler of New Manetheren—a title that is inherited by the eldest Aybara of each generation—and the royal family, but the Wolf King as well. (more on the Wolf King in another section)

New Manetheren is a wealthy nation that has many sources of income, including mining (many different metals and gems), crops, tabac, sheep, and cattle. They also have a fierce army, one that can match any army in the Westlands and their scouts, renowned through the land, are considered good luck as guardians of trading caravans. The government is a strong one with little or no bickering between nobles. Cities and villages are ruled by governors, who report to the Lords of that area. The Lords, in turn, report to the king, which is always the eldest Aybara male.

The nation has a very good relationship with Saldaea, and it is said that Perrin and Faile's descendants rule Saldaea. Mayene is another nation that has an excellent relationship with New Manetheren, partially due to the present Wolf King’s marriage to a relative of the First of Mayene. Regardless of the reason, Tear no longer threatens Mayene for fear of being attacked by New Manetheren.

The people of New Manetheren are an odd mix and have created their own culture and customs, mixing traditions from the Two Rivers, Ghealdan, and Andor. They are not identifiable by their looks – one will find every mix of hair color, eye color, height, and weight in the land – they are known to be extremely loyal to the throne. Additionally, they are very accepting of outsiders…provided they do not cause trouble. Troublemakers are swiftly dealt with, and the penalty for murder and other violent crimes is so unpleasant, and public, that there is rarely any crime committed in the nation.

New Manetheren is also the home of wolfkin. Men and women, over the years, flocked to the City of Mist wanting to learn what abilities came with their inborn nature. When Perrin was still alive, he took it upon himself to help every single wolfkin that came and due to that fact, as well as the fact that he led the wolves in Tarmon Gai’don, he became known as the Wolf King…the wolfbrother who served as liaison between men and wolves. Once this occurred, he quickly built a council of wolfkin – and wolves – to assist in governing wolfkin.

Though Perrin served as both King of Manetheren and the Wolf King, he decided the Wolf King should be a separate position altogether. After he received approval from the council, he drew up a charter for the Wolf King’s existence and rule. Whereas the Manetheren throne is inherited, the Wolf Throne is not. Therefore, it is rare that the King of Manetheren and the Wolf King are the same person. Cur Aybara is the first to hold both titles since Perrin himself. For detailed information on how Cur came to hold both titles, please refer to Raven Aybara's bio.

In addition to the wolfkin, packs of wolves came to the Mountains of Mist as well, determined to rebuild the numbers they lost in the final battle. Though most of the wolves, which are now plentiful, stay in the Mountains of Mist, many roam the City of Mist freely, dwelling amongst the people there. In fact, it is quite common to see wolves roaming in all the cities in New Manetheren.

Since there are six Ogier stedding in the Mountains of Mist, it is also common to see Ogier in the City of Mist, as well as the surrounding areas. The newly revitalized grove is said to be the loveliest in the Westlnads.


Shara – Shara is a mysterious country largely unknown to the Westlands that lies east of the Aiel waste. It has been known by various names, such as Shamara, Co’dansin, Tomaka, Kigali, and sometimes even Shibouya. It is here the first threat of the Fourth Age arises in the form of the evil of ancient Aridhol, more widely known as Shadar Logoth.

During the last days of the Third Age, the entity once known as Padan Fain – severely weakened in a battle against forces of both the Dragon and the Dark One - escaped to the Far East and began infecting the lands and peoples of Shara with the evil of Mordeth. There his unquenched vengeance festered and grew, as did his desire to destroy all who had opposed him. Over time he somehow evolved beyond flesh into a pure evil spirit. As long as the ruby hilt dagger, his link to the source of his power, remains unbroken Fain is free of the confines of Aridhol. Free of Mashadar. Now, after centuries of preparations, his chance to destroy all the Dragon Reborn has worked to save has come at last. With the Westlands still in flux as the Aes Sedai once more attempt to reassert themselves upon the free nations, and Seanchan remains in constant civil war, the time has come to unleash the might of the Sharan empire’s horde of channelers, beasts and the dark powers of lost Shadar Logoth against the “civilized” world.

For hundreds of years the evil of Mordeth has had time to burgeon in the minds of the Sharans and will continue to control its people as long as Fain’s spirit is able to touch the world. To hide the evil that had infected them, the Sharans completely closed their borders late in the Third Age, halting all trade with Aiel as well as Sea Folk. As such ivory and silk, which were common exports from Shara, have become extremely valuable commodities.

All the people of Shara are now infected by the taint Fain spread to them and, as a result, are part of the commonality that is the shared mind of the Sharan empire. From birth, all Sharans are under the spell of the entity once known as Padan Fain, once known as Mordeth. They share a telepathic link and have the ability to behave as one mind. But the danger presented by the people of Shara does end there. Through time and contact, every Sharan is capable of infecting others. Once the taint takes permanent hold a person infected by the Sharans becomes part of the commonality, part of the Sharan Horde.

Certain Sharans are born with an innate ability to possess others. Using the commonality, these men and women can take control of any within the commonality, using their body as though it was their own. They can double the natural strength and stamina of the one they possess for as long as the infected one is being possessed even over great distances, making the possessed Sharan as difficult to kill as Myrddraal. There is however a danger in that ability as well, for not many (9 out of 10) of those that become possessed by their betters survive long – their bodies die instantly, rotting into a black charred corpse in a mere matter of moments as soon as they are free of possession. Use of possession also immobilizes the possessor as he controls one of the others. Signs of possession are glowing green eyes that seem to emit green smoke.

For other Sharans there lies an even rarer ability to summon Mashadar itself during twilight. These rare men and women, called summoners, can control the mist for up to an hour before it dissipates. But within that hour, almost nothing on earth can stop the evil mist. The summoner remains immobilized as he/she controls the mist, directing it to its enemies rather than letting it attack friend and foe alike. Like possession, the summoner seems to emit a pale green smoke from his eyes as he controls the power of Mashadar, though the effort drains the summoner of most of his energy.

Also among the Sharans are the Channeler castes: the D’jeen and Ayyad. Before Saidin was cleansed in the Third Age, male channelers were only allowed to live long enough to study the One Power and breed with the Ayyad, their female counterparts, to ensure that channelers remained plentiful and prospered as the power of Shara. Once Fain came into power, however, the D’jeen caste was formed, a caste of male only channelers. They and the Ayyad live apart from the rest of the Sharan people. Members of both castes are required to have their faces tattooed; this sets them apart from non-channelers. Because they still breed often to keep their numbers high, the Sharans now have more than three times the number of channelers as the rest of the world. The Sharan channelers are unaware of the following weaves: balefire, compulsion, skimming, and most especially Traveling.

The Horde: Though the Sharans' biggest strength is in their unimaginable number of channelers, they also have a great many soldiers. Infantry of the Sharans are armed with Shocklances, ter’angreal created by a machine discovered in the last hundred years. Head tall and stout, with buttes at each end topped off with oblong shapes, the Shocklance can be used as a quarterstaff as well as a bludgeon. It is mainly used, however, to fire electrical bolts of energy from one end of the staff. The bolts resemble lightning, both in appearance and effect, and can travel quite far. Even non-channelers can use this weapon. The cavalry of Shara consists of beasts – also tainted, unfortunately – such as s’redit (elephants), horses, and camels.

Madlands/Jenn Sedai Very little is known about this strange land, save that it was discovered by the Sea Folk. It was they who deemed it “The Land of the Madmen” and are known to avoid it at all costs. Though the Sea Folk have not bothered to chart its shoreline, they have told that the continent is approximately seven hundred and fifty leagues wide by five hundred leagues long, with its southern coast nearly touching the southern icecap. Several active volcanoes run along the coastline and are easily visible from the sea. Earthquakes and large storms are common in these seas, and as ships near the shores of the Madlands, icebergs present yet another threat.

The people of the land were rumored to be no less dangerous than the climate. Sea Folk believed the natives had never recovered from the Breaking, which left the land in utter chaos. The people resided in wretched hovels in small primitive villages. Attacks on intruders came from channelers and non-channelers alike, both male and female. Channelers were plentiful, though both males and females were dangerous and unpredictable.

The situation has changed somewhat since the end of the Third Age, however. Though the villagers are still prone to attack visitors without provocation, the few souls brave enough to venture there say that channelers have become scarce. Reports also mention numerous new constructions. Specifically of interest is a large red glowing tower, with no windows, doors, or even seams on its outer walls. There are tales of mercenaries using cannons in an attempt to gain access to the tower, assuming there must be some sort of treasure inside, but the cannon balls merely bounce away without having done any damage. Unbeknownst to the world, the tower - aptly called the Tower of the Flame - is the home of the Jenn Sedai, founded by none other than the deposed and infamous Amyrlin Egwene al'Vere.

As stated in the section above on the White Tower, Egwene al'Vere was named the true Amyrlin shortly after the Seanchan attacked the Tower. She ruled for years with an iron fist but was deposed many years after Tarmon Gai'don ended. Though she was exiled, she escaped and proceeded to cause trouble for the Hall and the newly elected Amyrlin. Finally, tired of her constant attacks, they named her a traitor and put her on trial before Traitor's Court. Found guilty of treason, she was stilled and sentenced to death. When they put her in a cell she entered the World of Dreams in an attempt to find someone to rescue her. There were still those in the Tower who were loyal to her, those she had forced to swear fealty to her personally, and they helped her escape in time to save her life. She went to her estranged friend, Nynaeve ti al'Meara Mandragoran, to demand assistance, and although Nynaeve agreed to help hide her - and found an Asha'man who Healed Egwene back to her full strength in the One Power - she refused to kneel to Egwene and help her regain the seven-striped stole.

Angered, and slightly mad from having been stilled, Egwene attacked Nynaeve but fled when Nynaeve defended herself. Her quest to find women who could be forced into subservience was futile and she was rumored to have gone insane from a combination of things, including the fact that she had been stilled. On the run from the White Tower, she entered the Ways intending to regroup until she could find a way to regain her power but no sooner than she entered did she encounter Machin Shin. Rather than killing her, the Black Wind fed on her unquenchable hunger for power - her hatred of those who she felt wronged her - and bonded with her. It tainted her soul completely but she gained complete control over Machin Shin. Later, she made it to the Madlands through a Waygate and founded the Jenn Sedai, who serve her. With their help, as well as some Ogier she enslaved, the Tower of the Flame was constructed. Built around a Waygate, she ensured that was the only way for entering or leaving the Tower.

In the beginning, the Jenn Sedai were comprised mostly of insane female channelers from The Madlands (Egwene had them gentle and kill the males), but over time the insanity of those in the Madlands lessened so Egwene was able to sneak some of her followers into the White Tower to recruit others and turn them to her cause. She discovered, quickly, that there were many women who believed as she did and the number of Jenn began to grow. Now more than a third of all Aes Sedai belong to the Jenn Sedai, but their reach extends across the world, even to the Black Tower and Seanchan. Thousands more of the Jenn reside in the Tower of the Flame, and though they are never allowed to treat men as equals they are encouraged to bond Warders and reproduce to keep their numbers ever-growing.

She worked many years to strengthen the Jenn Sedai, teaching them of the superiority of female channelers to everyone else. She felt she had been wronged and was determined to regain control of the White Tower so she could restore the glory of the Aes Sedai that she felt was stolen by Rand al'Thor and the Asha'man. Destroying the Black Tower and the Asha'man with it was, therefore, part of her master plan. Her granddaughter Nor continued her legacy when she disappeared into the Ways to die, and has made progress toward that goal.

The Jenn are a very disciplined group with a rigid code of conduct. By law only a direct descendant of Egwene is allowed to become Amyrlin and her rule is absolute. There is no council and no Ajahs. Though only channelers are allowed to become Sisters, non-channelers can be inducted into the group to serve the Amyrlin as she deems necessary. Sisters may bond Warders provided they can control them, though male channelers normally must be gentled before they are bonded. Leaving the Jenn is not an option...all Jenn Sedai, even the civilian non-channelers, carry a red-bladed dagger which connects them to the Amyrlin, who carries what is called the First Blade. This bond is initiated in the Ways, with the help of Machin Shin. The First Blade is a master ter'angreal and is used as a model for the daggers given to members of the Jenn Sedai.

Every woman who is chosen to become Jenn Sedai is given the Blade of Truth, red-bladed dagger forged with the One Power that acts as a reverse access key to the First Blade.  Inside the hilt of the dagger is a red jewel, which is actually a ter'angreal. The jewel is created using a special weave that is known only to the Amyrlin and the Forgers of the Blade, the group of Jenn who are responsible for creating the daggers. Each Jenn Sedai is 'bonded' to her dagger with a weave of Spirit, Earth, and Air as well as the power of Machin Shin controlled by the Amyrlin, and it is a bond that can only be broken by the Jenn Sedai's death. These daggers are also connected to The Dagger of the True Amyrlin and provides a link from the Jenn Sedai to the Amyrlin. 

Through the daggers, the Amyrlin can communicate with her daughters when she channels flows of Spirit and Air into it. It operates almost like a Call Box (a ter'angreal last seen in the Third Age), but it does something the Call Box could not. When the Amyrlin channels into her dagger, all of the daggers belonging to the Jenn begin to resonate with saidar. The Amyrlin is then able to sense the sister (or civilian servant) she wishes to find, and once that is done all other daggers cease their vibrations. A temporary link is formed between the Amyrlin and the sister to whom she is communicating, and this link gives the two the ability to communicate without speaking - in essence, they can temporarily communicate via telepathy. As soon as the Amyrlin stops channeling into her dagger, the link is broken. Only the Amyrlin can initiate the link...if a sister tries to initiate a link by channeling into her dagger, it gives her a horrible headache that leaves her unable to function for days.


Malkier - With the end of the war against the Shadow came the rebirth of a nation that had long since been swallowed by the Blight. Though Lan Mandragoran, the uncrowned king of the lost country of Malkier, had accepted that his land was no more, his wife, Nynaeve, refused to let her husband’s dreams lie dead when there was a chance to give him the one thing he had never had – a home.  

Although the Blight had receded from Malkier, the land and structures still lied in ruin. Nynaeve went alone to the land, sadly taking in the scene before her - the necklace of a thousand lakes filled with rancid water, the black ground with no sign of life. It occurred to her, standing there before the broken towers that were once sparkling with brilliance, that the land and waters of Malkier were ill. After having been infected by the Blight for so long, Malkier needed the one thing she knew she could give it…healing.

It took almost six months of experimenting before Nynaeve found a weave that would restore the land to a state where it could support life again, and, with the help of an Asha’man Healer sent by Logain Ablar to aid her, she slowly but surely brought Malkier back from its demise. Lan stayed by his wife’s side, knowing she had stubbornly decided to do as she saw fit, but he did not dare hope his homeland could once again be made to thrive. But things quickly changed.

Hearing of Nynaeve’s quest, the Ogier sent hordes of builders to start work on the seven towers, as well as other structures. Borderlanders, Andorans, Altarans, Aiel, and many others flocked to Malkier to assist in rebuilding, showing through their actions just how much they respected and admired the man who had spent his life fighting the Shadow. Lan was so awed at the support he and Nynaeve were receiving that he too began working to rebuild his homeland.

For once the Ogier worked with haste, though they were still insistent on perfection, and in a little over a year, the seven towers were once again restored to their former glory. As king and queen of Malkier, Lan and Nynaeve began reestablishing the kingdom.

By the time construction was complete, and the bordering walls were erected, Malkier was filled with new citizens - Borderlanders, descended from Malkieri long dead, migrated north, happily adopting the customs that, for ages, no one save Lan had honored. Additionally, various Westlanders, who were displaced by the Seanchan Invasion (primarily Amadicians), chose Malkier as their new home. In a relatively short time, Malkier became an even greater nation than it had been before its downfall.

On the night of the first national celebration, Lan’s official coronation, Nynaeve made an announcement that made the night all the more special for the man who had once been a nation unto himself – she was carrying his first child, a son. It was the beginning of a new era for Malkier, and for the Mandragoran family.

Malkier has thrived over the last thousand years, and has become one of the strongest and most influential nations in the Westlands even though it is one of the smallest in land mass. It is also one of the most beautiful. With the sparkling clear blue water of the Thousand Lakes, the hills and valleys filled with exotic plants and trees, and, of course, the seven sky high towers in the city of the same name, Malkier is a draw for travelers looking for a peaceful retreat.

The king and queen, who are descendants of Lan and Nynaeve and come from House Mandragoran, run the kingdom jointly. The present king and queen, al’Aric and el’Reina Mandragoran, though young, have been ruling Malkier for almost fifteen years now. They, like all who preceded them, are well loved by the people of Malkier.

The rulers of Malkier have always maintained a good relationship with the Black Tower, and traditionally have an Asha’man advisor on their staff - not only to assist them but also to train their children in the use of the One Power, since every generation of Mandragorans has had at least one channeler. Additionally, Malkier is one of the few countries that welcomed the Aes Sedai to send an advisor. However, after a particularly bad experience where their trusted Aes Sedai advisor, Sita al’Badai, was taken away without explanation and her husband, their Asha’man advisor, was killed shortly thereafter, there was a period of time that the rulers refused to allow Aes Sedai inside their walls. Once Sita took control of the White Tower, however, their relationship with the Aes Sedai was mended.

Whitecloaks - During the Third Age, the Children Of Light were driven out of their main stronghold - Altara -by the Seanchan and were scattered across the continent. The Whitecloaks (as they are commonly called), though devastated, were not destroyed. Though they played no significant part in Tarmon Gai'don, the Whitecloaks - like everyone else in the world - took the opportunity to slowly recover their former strength. It was mainly the efforts of Galadedrid Damodred, the last great leader of the Whitecloaks, that reunited the scattered forces.

Threatened the Whitecloaks gaining prominence again, a section of the White Tower - contrary to normal White Tower practice - decided to deal with matters directly. A group of sisters and warders, dubbed the Ashara Sedai, swore a solemn oath to see the Whitecloak evil destroyed once and for all. Tired and busy trying to recover from the war as well as the Seanchan invasion, the majority of the White Tower, as well as  and the Black Tower and nations in the Westlands, turned a blind eye to the following events.

Over the next 200 years the Ashara Sedai, hunted the Whitecloaks to extinction. Tirelessly they tracked and killed anyone associated with the Whitecloaks, regardless of where they hid. This conflict culminated in a series of battles in a remote and desolate part Seanchan. Though the majority of the White Tower was never involved, the conflict was commonly referred to as the White Tower/Whitecloak wars. After having completed their mission, the Ashara Sedai disbanded, and both organizations became nothing more than a page in the history books.

Until recently. Dawyn Niall a direct descendent of Pedron Niall has once again raised the Whitecloak standard. Using the Whitecloak rhetoric Dawyn, a gifted speaker, has put a new and potentially more powerful slant on the propaganda. Pushing the common people's cause, spreading the word through gleemen, Dawyn had received financial backing from a large range of merchants and shop owners. Controlling what is believed to be a small mercenary army, he has created an eyes and ears operation to rival any in the Westlands.

Most of the western nations and the Black Tower, feeling not particularly threatened by Dawyn's relatively small army, have so far left the organization unhampered...believing that in time Dawyn Niall will pass away and the organization will crumble without his leadership. All wait to see if the Ashara Sedai will come together once again to fulfill their eternal pledge.


Darkfriends - Once the Dark One was securely locked away and the Forsaken and Black Ajah fell, the remaining Darkfriends were left to their own devices. With no Ba’alzamon to keep them in line many have lost their will to continue the old ways and their number has dwindled to a bare handful. Those that remain, waiting for their time to rise again, are mostly non-channelers. They now operate with the utmost secrecy and scarcely reveal themselves unless necessary. Non-channeling Darkfriends (and the few that can channel) took a cue from some Aiel societies and adopted their own sign language to ensure their conversations could not be witnessed by outsiders.  A select few know of the Dark Prophecies that herald the coming of 'the hand reborn', though no one is quite sure what it means.


Andor - Historically, one of the fiercest fights for the Lion throne occurred toward the end of the Third Age, shortly before Tarmon Gai’don. Morgase Trakand was believed dead, leaving her daughter to fight for the throne against nobles who had ideas of grandeur for their own political careers. Though Elayne Trakand eventually managed to gain the throne, Andor had been torn by infighting between nobles. As Tarmon Gai’don approached, her army slowly dwindled away and her nation’s food supply was destroyed by Darkfriends who meant to bring the nation to its knees. The Seanchan also posed a threat—nations whose leaders did not swear fealty to the Empress of Seanchan were murdered and replaced by more deferent leaders—yet Elayne was determined to deal with them her way. Alone. She refused help from the Dragon Reborn and swore to the world that she had no contact with the man for fear she would be seen as one of his followers. Even so, it was Rand al’Thor who ensured Andor was not taken by the Seanchan when they invaded and the world knew it. His interference angered her and she publicly railed against him. Sadly, her refusal to accept help from her lover almost proved to be her downfall. Her inflexibility as a leader nearly proved to be Andor’s downfall. 

Though the Two Rivers had declared their independence of Andor just as Tarmon Gai’don began, Elayne had no time to deal with the situation. So, shortly after the Dark One was safely locked away, Andoran troops were sent through Baerlon to reclaim the land of the Two Rivers. The plan failed, but more attempts were made. Finally, after driving the Andoran troops away several times, King Aybara sent his own army into Baerlon and took the city for New Manetheren. Where the western border of Andor once extended to the Mountains of Mist, it now stops at the River Manetherendrelle. Though the rulers of Andor sometimes still start border skirmishes with New Manetheren in an attempt to regain some of its lost land, they are well aware they have no true chance to win.

Once the largest nation in the Westlands, Andor is now no larger than any other land. Though it lost much of the land to the west and south, its eastern, northern, and southern borders have remained unchanged (Caralain Grass is to the north, the Erinin River to the east, and Northern Illian—once Murandy—to the south). Regardless of its losses, Andor managed to find its niche in the world and is known as the art capital of the world. Where Cairhien took to technology and science, the Academy of the Rose took to arts and music. As before, Andor is basically “pretty and neat”.

There are starving artists abound in the land, but militarily speaking, the place is fairly useless. The monarchy, ruled by a Queen, has retained its tradition of sending channeling females to the White Tower and though the royal line is said to come straight from the line of the Dragon Reborn himself—despite the fact that Elayne Trakand herself claimed her children belonged to another man and denounced her supposed relationship with Rand al’Thor—most of the line has not displayed much potential at all toward being Aes Sedai.

Some of the cities in Andor, particularly Caemlyn, have finally begun using a few bits of technology from Cairhien. While Andor is by no means a poor nation, it is not as wealthy as it once was, mainly due to the loss of the mining areas to the west. Now most of its income comes from grain sales.

Section II

Aiel Waste/Aiel:  The Aiel Waste, or the Three-fold Land as they like to call it (“a shaping stone to make them, a testing ground to prove their worth and a punishment for their sin”), is the same as ever - hot and inhospitable to most human life. The Aiel, those that did not die in Tarmon Gai’don, have reverted back to their old ways and started to rebuild their septs and clans. Most males who can channel train at the Black Tower long enough to learn to use the One Power, then return to the Waste.

The Aiel Wise Ones still set themselves apart from the Aes Sedai, having no desire to become a part of the White Tower. Channelers or not, their loyalties and concerns lay with their people. They were Aiel and proud of it. Therefore, after the last battle, the surviving Wise Ones returned to the Three-fold Land, wanting nothing more than to return to their old way of life. To this day, the Wise Ones follow their own training customs and trials, and regardless of how many times the Aes Sedai approach them, they refuse to have anything to do with the White Tower. The Aiel, on the whole, resigned themselves to the fact that they were related to the Tinkers, though they still have no desire to discuss it. To them, it is a non-issue.

Of all the places in the Waste, none surpasses Rhuidean, which is the only area that has a great lake of cool blue water and actual foliage growing around the city. For the Aiel, Rhuidean is still a sacred place and while in the city it is forbidden to raise a hand in violence upon penalty of death.

Aiel homes are still carved out of the stone walls of the hold, with façades of clay and brick. Food crops are grown on their flat roofs. The rooms within are spacious and comfortable. They have few furnishings except bright rugs, tapestries, cushions and a few shelves and tables. They are decorated with fine statues and other goods looted during raids and battles. Though they once traded with the Sharans, that custom ended shortly after Tarmon Gai’don when the Sharans became more secluded.

Though other lands take advantage of the new technologies, the only new development the Aiel have taken made use of is the printing press. The press had given them the ability to mass-produce books to use to teach their children. However, they still purchase any books available from peddlers.

Still fierce and proud, the Aiel, to all others, are a strange people.


Altara - Though political divisiveness and lack of national unity had kept Altara from ever becoming a true kingdom, the Seanchan invasion in the Third Age caused the Altaran people to unite. After Queen Tylin’s murder, her son Beslan took the throne and led a rebellion against the Seanchan, driving them out of Altara altogether. For the first time since its creation, Altara had a ruler strong enough to put a stop to the squabbling between the nobles and take control of the nation as a whole, rather than just Ebou Dar. The strength of the king caused the nation to thrive once the Shadow had been defeated. Over the years the people of Altara became very patriotic, completely loyal to the throne, which has been held by House Mitsobar ever since Beslan’s reign.

Today, Altara is the gambling capital of the world. No matter what kind of gambling someone craves - horse racing, card games, dice, games of chance – Altara has it. While they are still famous for their world-renowned lacquer work, as well as their production of bamboo products, it is gambling that draws hordes to Altara’s cities and towns. Ebou Dar is, of course, still the largest and most popular city, but gambling facilities can be found throughout the land. Even the Rahad quarter, which lies across the river from the palace, has been cleaned up and filled with gambling houses.

Though Altara is not as advanced as Cairhien, they do try to make use of the newest technologies. The railroad travels all the way to Ebou Dar, and gas lamps light the streets of the cities. There are a few electric lights in the city but their numbers are limited due to the constant presence of channelers (Asha’man tend to frequent Ebou Dar when they have free time) and fear damage to electrical systems should they happen to channel.

King Tynan, who rules the kingdom from Ebou Dar, has parties/celebrations almost every other week, and on those particular days the sky is always filled with lights provided by fireworks or professional sky lighters (channelers who provide services similar to that of Illuminators).

Though the Altarans' loyalty to their nation has changed, most of their customs have not. They are still very polite and they still love to duel. Visitors have come to accept the custom and come prepared when they visit the casinos of the land. The women still wear marriage knives, very low cut dresses, bright petticoats, the hem of their skirt sewn up to the knee on one side, and lots of jewelry. The men still wear bright vests under their coats and lots of jewelry. Both men and women carry daggers on their belts. Nobles dress in silk, whereas commoners wear wool. They are still touchy about civility and honor, so tourists watch their step, and their mouths, while visiting the gambling capital of the world.

Amadicia - Unlike the Altarans, the people of Amadicia did not resist when the Seanchan Invasion brought Seanchan immigrants to their country. By the time the “return” began, the rightful king and lords of Amadicia had already been killed by the Whitecloaks, and once the Seanchan eradicated the Whitecloaks, the land of Amadicia was left for the hordes of Seanchan immigrants. While the Serenda Palace and the Fortress of the Light (the old headquarters for the Children of the Light) remain, the Seanchan have torn down most of the old buildings and structures in Amadicia so they would have the space to rebuild as they saw fit. As such, the architecture in Amadicia looks nothing like that in the rest of the Westlands.

Over the centuries, the settlers have adopted a softer Seanchan accent that would be best described as a sort of slur. It is far more understandable than the traditional Seanchan accent. All are descendants of Seanchan settlers. The people who were originally from Amadicia fled to other countries to get away from the Seanchan.


Arad Doman - Shortly before Tarmon Gai’don Rodel Ituralde, one of the most famous captains of the Third Age, rallied displaced Taraboners (who had fled to Arad Doman, where Ituralde served as a captain) and convinced them to retake their homeland from the Seanchan. The Seanchan had recently invaded the land and taken over the Tarabon government by murdering the king and panarch for refusing to comply with the Seanchan Empire. Once they had more compliant leaders, the armies of Tarabon were sworn to obey the Empress. Fearing Arad Doman would be the next country to fall to the Seanchan, Ituralde decided to take matters into his own hands.

The army of thousands of angry Taraboners followed the plan Ituralde laid out for them, not knowing that the captain had plans of his own. The Taraboners marched through the Two Rivers, gathering more forces from the Taraboners who had fled in that direction. By the time they made it to Tarabon, they had driven many of the Seanchan settlers from their land into Amadicia. Meanwhile, Ituralde was leading his own large army through Almoth Plain, laying waste to the Seanchan settlers, as well as the armies they had there and at Toman Head.

Unfortunately, the Taraboners who had gone to reclaim their land ran into trouble with the Seanchan, but with Ituralde’s help and leadership, they managed to drive the Seanchan out of Tarabon altogether. Thankful to Ituralde for his assistance, an agreement was crafted to allow Arad Doman to keep Almoth Plain and Toman Head. The four hundred year battle over that are was finally done.

With the exception of acquiring the land of Almoth Plain and Toman Head, little has changed in Arad Doman over the years. Still ruled by a king, who is selected by the men and women – mostly women - of the Council of Merchants, the monarchy is absolute, though not hereditary. There are numerous strong noble houses that wield influence and try to best each other, but for the most part the nation is a peaceful one.

Arad Doman is a fairly wealthy nation, dealing in carpets that can sometimes cost more than the price of a farm, crystal and silver flasks of scent, cosmetics, fur, and timber. Additionally, Arad Doman has become known for its “Domani Art” schools, schools where young women are taught womanly arts.


Cairhien - The most advanced city in the world today, Cairhien shines at night like a city of lights. Their latest innovation, electricity, is being used here almost everywhere for even the smallest things and as such, all chanellers (Aes Sedai and Asha’man) are forbidden - under agreement with both White and Black Towers - from channeling, particularly ‘lightning’ weaves, within city limits. There are strict penalties for breaking this agreement, a minimum of a thousand gold pieces fine (or higher) and/or time in a correctional facility.

As the center for the development of science and technology, Cairhien has led the world into the beginnings of the industrial era. Scholars, philosophers and inventors from around the world come here to learn and sometimes teach in the prestigious Cairhien Academy, founded by the Dragon himself. From math to science, from astrology to medicine, it is here that almost all scientific developments are made.

Their inventions, like the printing press and the lift/elevator, are currently being used in almost all major cities (and even more so in Cairhien itself, whose people have become technology crazy, though they still play the game of houses when they get the chance) as is the steam engine train which Cairhien has routes to all kingdoms, except the Aiel Waste, Shara and Seanchan.

There are rumors of new developments from Cairhien: a vehicle that can allow a man to fly, another that can even allow several passengers (a zeppelin/airship), a smaller handheld and more efficient version of General Matrim Cauthon’s invention - the cannon (guns/rifle), a horseless carriage, and most important of all, indoor plumbing with hot water!!

As it has always been, either a king or queen can rule Cairhien. Presently, the land is ruled by King Percival Damodred, oft reputed to be descended from Galadedrid Damodred, but rumor also says Percival may actually be descended from an Aes Sedai named Moiraine though it is unlikely as Aes Sedai rarely marry, much less have children.

Heading the Academy of science is the minister, Herid Dagaline, a short eccentric man with wild white hair and spectacles that are so thick that his eyes seem those of a bugs. Though Cairhien is mainly known for its innovations in technology, there are still many vineyards in the land, which produce some of the best wines known to man.

Though much has changed in Cairhien’s main city, its people have remained much the same. The Cairhienin are a reserved and restrained people, though that restraint is mixed at times with boldness, and when their reserve breaks, it does so to a surprising degree.

The Cairhien military has also remained unchanged. It is still unheard of for a commoner to gain high rank in the military. Soldiers wear dark blue. An officer has front of his head shaved, the rest of his hair long, and powders the bare part. Officers also wear steel-backed gauntlets, breastplates and no helmets. They carry a small flag in a holder on their backs. Cairhienin nobles command and lead groups of soldiers, but do not shave their heads and become soldiers.

The Cairhienin party to excess during the Feast of Lights, with much drinking and dancing. During the Feast, the barriers between commoner and noble are ignored, as is age. Any man can kiss any woman and vice versa. People pour wine over themselves, and both men and women go about bare-chested.

Illian - Though the Seanchan constantly threatened Illian during their invasion in the Third Age, Rand al’Thor, Illian’s new king, did what was necessary to keep the nation for its people. After walking into a trap the Seanchan set for him, his tolerance for them was at an end. So, with the help of the Sea Folk Windfinders and his Asha’man, now led by Logain Ablar, the Dragon Reborn attacked the Seanchan full force, decimating every single Seanchan who dared remain on his land. The battle was a bloody one, but the Dragon Reborn was clearly the victor, and the few Seanchan who did survive – a mixture of both settlers and Seanchan military – escaped to Murandy, believing it was a much easier target for them to acquire.

While their assumption was accurate – Murandy’s king was weak, at best – the Seanchan did not take into consideration that al’Thor would follow them, intent on destroying them once and for all. The group of surviving Seanchan kept running, this time choosing to cross the River Manetherendrelle into the Two Rivers, where they were finally taken down by the army of the brand new nation of New Manetheren. Meanwhile, disgusted by the chaos he found in Murandy, the Dragon Reborn took control of the land and brought it under Illian’s kingdom. The Council of Nine quickly brought the nobles of Murandy into line, putting a stop to their squabbling, and the nation of Murandy was dissolved. As such, the land of Illian now includes the land that once belonged to the dead nation of Murandy. On Illian’s northern border lies Andor, to the west are Altara and the River Manetherendrelle, and to the east is Far Madding.

Over the last thousand years, Illian has grown to be a powerful and wealthy nation. Illian is still ruled by a king and the Council of Nine, but the throne is determined by heredity. Unlike the queen of Andor, who is claimed to be one of the Dragon Reborn’s descendants, Illian is most certainly ruled by Rand al’Thor’s line. As one of the major kingdoms, Illian has begun to trade with Cairhien for technology. Gas lamps light the streets at night and some of the larger Illian cities have begun to use electricity. Unlike most of the major cites however, Illian’s railroad station is quite far from its main city, since the surrounding swampland is inhospitable to such constructions. Therefore, the best way to reach the city of Illian is by steamship, boat, or one of the main roads.

When the Hunt for the Horn is called, it is done in Illian’s capital city and is sent off with as special ceremony. The whole city erupts into a carnival atmosphere with send-off parties and fireworks. Hunters who do not stay for the ceremony will not make it into the stories.

The Blight - Since the end of the Third Age when the Dragon Reborn and his followers somehow sealed the Dark One away from the pattern once more, the Blight has been in recession, giving up lands back to nature as it retreats to the cold north. As it retreated, any Shadowspawn found were killed. While there are still Trollocs and Fades in what remains of the Blight, they make themselves scarce as much as possible while they watch and wait for the opportunity to join their master, or even a new master, once more biding their time until their Dark Prophecies herald the coming of 'the hand reborn'. For detailed information on the creatures found in the Blight, please refer to the document on Shadowspawn.


Ogier - Since the end of the Third Age, all Ogier have moved to stedding. The Gardeners, the sect of Ogier that once served the Empress of Seanchan, no longer exist; those that were not killed in the Seanchan Invasion and Tarmon Gai'don moved to stedding with the others. Their stonemason skills have been put to good use over the years. In addition to rebuilding Malkier after Tarmon Gai'don - a job that was done much quicker than anyone ever expected - they also helped build most of the structures in New Manetheren.